One Hour with Resident Evil 3
So, against my better judgement, and in a feat that makes me a massive hypocrite, I bought Resident Evil 3, the remastered game, for my PlayStation 4. Why am I a hypocrite? Well, even though I am an advocate for movie remakes, I don’t understand why people would want a remastered video game.
(Yes, I’m aware that it’s basically the same thing, and I can’t explain why I don’t feel the same way about video game remakes: I just don’t!)
Resident Evil 3 is obviously the sequel to Resident Evil 2, which also had a revamp and a dress-up last year, and is predominantly a third-person puzzle game in the disguise of a zombie-hunter. That is, it’s a ‘find-this-to-open-that-to-get-this-to-unlock-that’ game, but with a fair bit… actually, a LOT of combat against all sorts of zombies and beasties.
In this tale, you play Jill Valentine, a member of the S.T.A.R.S team (Special Tactics And Rescue Service) who is trapped in the zombie ridden Raccoon City and after being attacked by a creature known as the Nemesis-T Type. To get out of the city, she needs to team up with Carlos and members of the U.B.C.S (Umbrella Biohazard Countermeasure Service), who are attempting to evacuate as many citizens as possible on a subway, but, as you would expect, there are lots of things that need to be done before that can happen.
Also, unfortunately for Jill, not every member of the U.B.C.S. is necessarily of great assistance, and considering they work for the corrupt company that caused the pandemic, Umbrella Corp, how far can she even actually trust them… and then there’s also the zombies…
This game is a remake of the 1999 game Resident Evil 3: Nemesis but thankfully as given up the AWFUL tank-like controls and fixed camera angles. Graphically it is really nice and the soundscape adds tension of a really high level. The moans of zombies come from a fair way of and the consistent rattling of chain-link fences and the crackling of fires adds a disturbing amount of depth.
Something I found really cool about this was the opening scenes were live action and really added to the realism of the environments. I thoroughly enjoyed my one hour of play, and if I’m honest, it quickly turned into 90 minutes as I did get lost in the environments.
Another cool thing about this release is the opportunity to play the beta version of the online game Resident Evil: Resistance. RE:R is similar to games like Evolve or Friday the 13th where one person plays the bad guy, and they are up against a a team of four players.
The single player is playing as an evil Umbrella Corp employee who is attempt to stop the other players from escaping a facility by putting zombies and other traps in their paths, controlling the situation from a series of cameras, whilst the team collects various forms of protection and executes missions to secure their escape.
I didn’t get to play this online unfortunately, but the training session was fun and and the character and play design engaging.
All in all I thoroughly enjoyed this game, and will no doubt drop several hours of my life into surviving Raccoon City’s zombie problem.